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Global Agenda, A Minute To Learn, A Lifetime To Master
Umbral
post May 12 2010, 07:26
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Global Agenda is a massively-multiplayer online third-person shooter video game by Hi-Rez Studios using Unreal Engine 3.

I just started this game and it has a lot of potential. Anyone playing it?
PVE seems pretty boring and repeative atm., however near future patches should improve this.
PvP Mercenary arena felt a bit like Quake. I have not yet joined any PvP oriented organizations and tried Conquest features or team PVP, but I will do this and subsrcibe this game and try these out when I find decent Agency. Server is sandbox styled, so you can easily switch to N.A server from Europe with one click. Agencies seems to be multinational.
Game is very team-oriented atm.
Only missions that you solo are tutorials, after that you need to play with others.
My first impression is that this game is crossover of Guild Wars and Counter-Strike.


Current classes are:
Assault
Recon
Medic
Robotics


More info:
http://en.wikipedia.org/wiki/Global_Agenda
or
http://www.globalagendagame.com/
or
http://www.mmorpg.com/blogs/HiRezStudios/0...etime-To-Master

This post has been edited by Umbral: May 12 2010, 07:40


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Echo
post May 12 2010, 16:52
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I had the intention to give it try, but what I saw from watching other people play I wasn't quite impressed/interested [it looked rather.. U3-engine-generic] Added to that the initial full retail/box price kind of made me forget about it, I guess.

I got the impression the bulk of the gameplay seemed to be 3rd person team deathmatch or capture/control the flag, i.e. arena/tournament style pvp [GuildWars]. Or is there free roaming/'open world' pvp as well?


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NSF·Zombie
post May 13 2010, 10:14
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Quick note. It looks to me that the fast ping times will be very important on this game. So in reality it will not work as sand box. Much more so that in GW for example- or even the WWII era flightsims like Warbirds or Aces High.

Z
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Echo
post May 13 2010, 18:03
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re: ping
I realized this while beta testing APB [think dual-faction GTA online], another U3 3rd person online 'MMO'. But Z, does this mean you're trying this too, how about other people? I saw there's a free trial/demo, should I bother?


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NSF·LupusLupus
post May 13 2010, 19:42
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I can't answer for Z, but I heard him say something like "why wouldn't you rather play Eve?"
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Umbral
post May 14 2010, 13:35
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QUOTE (Echo @ May 13 2010, 20:03) *
re: ping
I realized this while beta testing APB [think dual-faction GTA online], another U3 3rd person online 'MMO'. But Z, does this mean you're trying this too, how about other people? I saw there's a free trial/demo, should I bother?


Game is not mature yet, but next update seems very promising. I have been doing some PUG PvP just to learn how classes work in quick reaction PvP.
Merc Pvp is instanced team vs team pvp which some
simple goals. Check below for details.
However there will be new PvP mission in near future. I am not yet looked this in detail.
There is also Conquest game type which is Alliance vs Alliance scale warfare geared to control game map. They are planning sone open world content, but I am not sure when these will be implemented and what they are going to be like.

I also noticed that I fail a lot and need to improve my skills a bit. Good thing is that I could start Pvp at level 8. After tutorial you are at level 5, so I just grinded to lvl 8 and started to level with PvP with newest characters.
It is a bit rough because you don't have too many skill points to distribute at that point and might face high level players, but very satisfying when you manage to kill someone.
I am not taking this game too serious yet, but I might focus into it if game matures to right direction during next few months. You can see my stats over here, which are full of failure. Currently, I am looking forward to join
Agency (local guild) and see what they can offer to me. First Agency called Einherjar I tried to join, but they did not want me in, apparently. There seems to be some Eve online scale testosterone in forum chants which felt touching. Some Alliances are a bit elitist which is natural for PvP oriented games.

So far I have not decided what class I will focus in, but all the classes seem to be interesting.
I can keep you posted about progress if you want.

Types of PvP Missions
There are currently 5 types of PvP missions in the matchmaking system: Breach, Control, Scramble, Payload, and Demolition. If you have the PvP queue selected on the Missions screen, you can click one of the 5 buttons corresponding to a PvP type on the bottom of the window to watch a briefing video for that match type. If you've never played Global Agenda PvP before, it's highly recommended to watch all 5 of the briefing videos to understand the objectives of each type.

Control
Control maps feature 3 control points at certain points on the map. Typical control maps will have a center point between both team's spawns, and then two side points, each closer to one team's spawn than the other's.
Standing within the circular area of a control point while there are no members of the enemy team on that point will push control of the point over to your team, indicated by the bar for that objective filling with blue (and the circular indicator icon above the point slowly filling with blue). A point is not captured for your team until the bar/icon is completely filled. The ownership status of an objective is indicated by the sword/shield icon to the left of the bar (and in the center of the icon above the point). A sword indicates the enemy team owns the point; a shield indicates your team's ownership. Note that you can halt an enemy team's progress towards capturing a point by standing within the circular area for that point - as long as at least one member of both teams is on the point, control will not shift. Thus a single player can block the efforts of multiple players to capture a point as long as they can survive.
Any time a team controls at least 2 of the 3 points, that team will begin to gain points towards victory. The first team to reach 800 points will win the match. Controlling all 3 points grants 3 points per tick instead of 2, thus providing 150% of the progress speed towards victory as only controlling 2 points does.

Breach
Breach maps also feature 3 control points, but all of them start out as controlled by the Defender team. The mission of the Attackers is to assault each point in order, capturing one point to unlock the next. If the Attackers capture all 3 points before running out of time, they win the match. If the Defenders manage to hold out against the onslaught until time expires, the Defenders win.
Unlike the Control game mode, once the Attackers have captured a point in Breach it cannot be re- captured by the Defenders. The Defenders can, however, push back partial progress towards capturing a
point if they clear out any attackers that were in the capture zone. Control points in Breach take much longer to capture than those in Control (for obvious reasons).
Each point the Attackers capture will extend the time limit of the match, thus it is in the Defenders' best interests to hold out for as long as possible at each point in order to run down the clock.
At the beginning of a Breach match, the Attackers are restricted to the immediate area of the dropship until the shield protecting the facility drops. During this setup period, the Defenders are free to roam the map and set up defensive positions.

Scramble
Scramble is the third game type that uses control points. In Scramble, only a single control point is active at any given time. Both teams fight to try to control it. The first team to completely take control is awarded a victory point, and the active control point moves to a different location (after a 15-second neutral period). Control points in Scramble take a significant period of time to capture.
During the neutral period before a point is activated, there will usually be an indication on the map of where the next point is going to activate. This indication can vary from map to map, but typically involves things like flashing lights in the vicinity of the point or clouds of steam around the objective.
The first team to earn 3 victory points (capture 3 locations) is awarded the win. If neither team has captured 3 points when the match time expires, the team with the most points wins. If there
is a tie, neither team wins.

Payload
The fourth game type, Payload, is similar to Breach in that it has progressive objectives (and capturing each stage will extend the match time), however unlike Breach, the objective is not a static location. Instead, the objective is to move a payload along a fixed path through the level, with 2 "checkpoints" and a final goal. In order to move the payload, at least one member of a team must be within the payload's immediate vicinity. If members of both teams are in the vicinity of the payload, it will not move.
The Defending team can push the payload back along the path if they manage to wipe out any Attackers still in the vicinity, but only back to the most recent checkpoint captured.
The payload will destroy any deployables it touches (including force walls and force domes), and thus cannot be "blocked" by such items. It can, however, be used as a barrier to block projectiles - hiding behind the payload can be an effective strategy to avoid damage.

Demolition
The fifth game type is Demolition. In this match type, each team has a Robot which they must escort into the heart of the enemy team's base in order to score.
The Robot itself is a player-driven vehicle with its own armaments (both a powerful melee attack that can knock players away from it and a ranged weapon of approximately the same strength as a standard rifle). Medics and Robotics can both heal/repair the Robot to restore its health (the current health bars of both teams' robots are displayed in the top-right objective panel). The right-click deployable damage buff from a Robotic's repair gun also affects the damage done by the Robot's weaponry.
It is not necessary to destroy the enemy team's robot, but doing so is extremely helpful in preventing them from scoring points. The first time to score 3 times is declared the winner; if neither team has scored 3 times when the time limit expires, the team which has scored most wins - in the case of a tie, neither team wins.



http://www.agendastats.com/player.php?p=Symbiot&r=1

This post has been edited by Umbral: May 14 2010, 15:07


--------------------



"All I know most surely about morality and obligations, I owe to football."
Albert Camus

"The qualities of a good battle squire are simple enough. He must be dumb as a mule, numb as a post and obedient as an imbecile."
Steven Pressfield, Gates of Fire
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